Yes, you will be confronted to some problems along the way and you’ll have to think about potential solutions. I don’t think they’ll be devilishly difficult either they’ll rely mostly on observation and exploration. Regarding boss fights, there will be just a couple, yes, but they’ll be integrated in the story, not like something that feels tacked-on for the sake of having a boss. Let’s say it will play a role but I’m afraid that’s a secret for now… □ I noticed our little mouse carrying a lute on his back. Will the game embrace it as well, or will players need to collect items in order to keep our little friend alive? Regenerative health seems to be included in almost every game in this day and age. To the best of my knowledge at this point in the game’s development, I can say there won’t be any regenerative health in ‘Ghost of a Tale’. Through which service will you deliver the game? You’ll have to find ways to maintain or regain health on your own by picking up some items or accomplishing certain actions.Ĭurrently gamepads are not supported (I’m a mouse-and-keyboard person) but I would like to eventually implement gamepad support before the game is released, yes. After that process is done, the game will be ready to go live on Steam.If the game can get on Steam, that will be one way. In the meantime, Valve will require developers to put up a “coming soon” page for their game. (Those who are new to Steam will have an additional hurdle: a 30-day waiting period after paying the fee, during which Valve will verify that the person or company in question is on the level.)Ī team at Valve will review each submission, installing the software to make sure that it is what the developer says it is and that it contains no malware. Under Steam Direct, developers will simply have to fill out some forms and pay a nominal fee - just $100 per game, which Valve will return as long as the title in question tops $1,000 in sales - before submitting a project. “We realized that a direct and predictable submission process will best serve the diverse interests of players moving forward,” said Kroll. The company also noted today that since the program’s debut in August 2012, it has received more than 90 million votes from nearly 10 million Steam users. Valve said that game makers have complained about the opacity and uncertainty of the Greenlight process. Indie developers will no longer have to persuade fans to vote for their games so Valve is more inclined to approve them. Valve announced in February that it would be replacing Steam Greenlight with a simpler system called Steam Direct. Valve sets Steam Direct self-publishing fee at $100 Titles that are not ultimately Greenlit may still be brought to Steam via Steam Direct, provided they meet our basic criteria of legality and appropriateness.” “There are some titles that will not be Greenlit, due to insufficient voter data or concerns about the game reported by voters. “Our goal is to Greenlight as many of the remaining games as we have confidence in,” said Valve’s Alden Kroll. Developers can request a refund of their $100 Greenlight fee if they already paid it but didn’t get the chance to submit anything, or if Valve ends up deciding not to greenlight their games. Over 3,400 titles are still pending on the service, and Valve is asking people to “please be patient” while it reviews those projects itself - the company will determine the final set of games to make it through the process. Its replacement, Steam Direct, will launch in a week on June 13, the company announced today.Īs of today, Valve is no longer accepting Steam Greenlight submissions from developers or votes from Steam users. Valve has closed Steam Greenlight, the service on which Steam users would vote on indie games to determine which titles would be published on the platform’s marketplace.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |